Monday, December 13, 2010

Disappearing in polygons

The Haruhi Suzumiya series is a story and experience which holds a rather high place on my personal list of quality media. Amongst the rolling sea of mediocrity it is something I always find myself returning to in one manner or another. I love it so much I may go so far as to say I'm blind to it being bad in any manner.
Regardless of weather or not that's the case it's a series that still makes money, as proven by the most recent commercial endeavor related to last years movie.



It's a game for the PSP and PS3, and from what I'm to understand both are more or less the movie in an interactive form.
It may not be fantastically original, but none the less it has struck a chord with me. In fact the bare idea resonates with me so much this may be one of the very few titles I choose to import. Even if it's only because I just want to own the game, and not to play it.

----CP Out----

Thursday, December 02, 2010

The Conundrum of Quality Calibre

What makes a good anime? The answer to this question has remained elusive to me, and has persistently become more difficult for me to define. Though some things are clear, and I know when I've found something good.

Allow me to elaborate.

Over the years since I acquired a taste for the anime genre I've watched shows that have been absolutely fantastic, and some that have left me wanting my wasted time back. Finding good shows isn't easy, and I've usually left the discovery of quality productions to chance. Doing this has obviously resulted in some amazing finds, but it I more than often leads to disappointment. By doing so however I've come to realize how shows composed of great art and animation can royally suck, and shows substantially lacking art direction and complete animation can be fantastic.

It's puzzling, and a bit confusing, at least at first. Of course it makes more sense when you take into account the quality of the story. While I'm not arguing that visuals don't' count for any form of televised entertainment, I am saying that ultimately the story makes or breaks the deal most often. American shows like CSI or House MD don't succeed on their visuals and effects alone, it's the story that carries the program. A good example of a show being lost without story would be HEROES which was a originally big success, but was cancelled when the show lost it's direction after the first season.

I digress, this post is about Anime not American TV. A few examples of shows with quality visuals but end up feeling somehow empty would be Bakuretsu Tenshi, and Canaan. While these two shows looked great they were terribly difficult to watch, and finish. Why? Because they simply lacked compelling story. They had their pros like good actions sequences, and quality character design, but when something lacks proper execution things rarely work out.
The contrast is shown in a show called Birdy Decode. This show while lacking quality visuals, and using VERY raw cell animation at it's end, was successful. It even received a sequel, but why? Because for some reason the story, it's direction, and the way it played off the characters WORKED. Nothing more can really be said other than that. There was a compelling connection between the characters and their struggle. In the end that proper execution helped to draw myself, and other viewers in, resulting high enough ratings to warrant a sequel. Meanwhile Bakuretsu Tenshi and Canaan, while looking great, receive no succeeding seasons, and only one or two easily OVAs.

Proof, in my opinion, of how story matters far more than visuals ever will; Because in successful productions visuals service the story, not the other way around.

I've ranted long enough,
---CP Out---

Monday, November 01, 2010

Faux Tone

Related to the recent release of Fable III I thought I'd bring up a unique track by the artist Matti Paalanen. Amongst other things Paalanen composed a host of music known as the "Celestial Aeon Project". The compilation of tracks in the Aeon Project mimics three of my very favourite composers; Hans Zimmer, Danny Elfman, and Jeremy Soule. Why are these artists some of my favourites? Well just look at the list below for tracks or pieces scored by them.

Jeremy Soule - The Elder Scrolls IV: Oblivion
Danny Elfman - Fable (one) theme, The Simpsons theme
Hans Zimmer - Inception (2010), Sherlock Holmes (2009)

Anyway the music tracks in the Fable games have always helped the series, because the tracks do such a good job of setting the mood, and being catchy. For this reason the music just tends to stick in my head for the unique sound. This brings me to the Celestial Aeon Project.

While Listening to the music I ran across a track called "Masquerade" which immediately struck me as authentic Fable music. I double checked the tags and was surprised to learn it was written to sound like music from Fable. I have to say it was resounding success, as it totally fooled me.

I digress, if you've ever herd the music from fable the track below will sound VERY familiar.

Celestial Aeon Project - Masquerade


----CP Out----

Monday, October 18, 2010

Fur, Feathers, Horror

Fitting for the month of October I thought I'd cover something from one of my all time favourite games, Banjo-Kazooie. More specifically the music track from the level called "Mad Monster Mansion". Ever since I played the N64 classic back in 1998 I found myself humming the theme from the level at odd times. This brings me to the fan site called OC Remix.

For those of you who don't' know, OC Remix is a website dedicated to updating the tracks from video games and making them fresh. The site is fully driven by community submitted remixes, and only the best are posted since they have to pass a panel of judges. Anyway while it's not new, below is what I consider to be a great remix of the original Mad Monster Mansion theme. Has a real Halloween feel to it, or maybe that's just the level design attached to it.

Banjo-Kazooie - Malevolent Mansion


----CP Out----

Friday, August 13, 2010

Square One

The big summer blockbuster, Inception. I can understand why people have given this movie rave reviews, because it's a good definition of "out of the ordinary".

I won't dwell on the quality of the visuals and depth of the story, or it's paradigms. All of those elements were great, and made the film worth while, but I think the original soundtrack is what's really worth mentioning.

Hans Zimmer really is a stand up composer. His music was different and original in Sherlock Holmes last year, and the music in Inception is so well written it stands out from the film. Themes from movies like Lord of the Rings, or Pirates of the Caribbean are well remembered for being catchy, however Inception's soundtrack is what you would call subconsciously memorable. Meaning you probably won't remember the music, but if you herd it again the film would come rushing back all at once. At least it would (and does) for me. Granted that probably wouldn't be the case if the movie wasn't as gripping, well written, and so well edited. But the fact stands, Inception is a good movie, and there's not a doubt in my mind that the quality of it's soundtrack is largely (though not chiefly) responsible for it's success.

The following track does a rather stand up job of capturing many of the feelings from the movie in one go.

Inception had everything I could hope for:
Action, Paradox, Twist, Emotion, and a Conclusion that leaves you thinking.

----CP Out----

Friday, July 30, 2010

Tetra Guise

After being dominated and ruled by Persona 3 for a near complete two years, I decided my tactics had to change for Persona 4. After recklessly grabbing the beast by it's horns I have emerged victorious.

Long story short, Persona 3 took me 2 years or 200+ hours, but Persona 4 took me two weeks or 80+ hours. Big change in speed.

What can I say about person four? It was a good game, but I feel that it somehow lacks the epic feel that Persona 3 has. I'm not suprised though, Persona 3 didn't waste time getting started. It threw you into the struggle almost as soon as you booted the game. However, in P4 you're eased into the experience, and, because of this, the actual game play is withheld for a considerable amount of time.

This tactic results in having a greater understanding of why your fighting, and more interest to know WHY things are happening.

There are other reasons for why P3 was more epic than P4. In P3 you find out who your ultimate enemy is, and are given time to let your impending fate sink in. Yet with P4 the final Enemy is elusive, and you won't even have an opportunity to fight it unless you know to look for it at the last second.

There's also the contrast between the two games with how character development progresses. In P3 the characters are chiefly expressed during meetings, where the group discusses intel and strategy. In addition when displayed one at a time, each character's development is usually connected to death somehow, giving the game a mroe serious tone.
But in P4, characters are initially presented when their suppressed desires are displayed (due to supernatural phenomena). And subsequent development is mostly shown through misadventures, usually related to school activities.

Simply put Persona 4 is more light hearted. Your enemy is faceless, so there's less to get you down. Characters inner selves are displayed first, so less serious events follow to show what you don't know about them. And the main story is primarily a mystery, which takes time to solve, so the gaps between new data coming to light are filled with fun times.

Don't get me wrong, event though I'm comparing Persona 4 to Persona 3 I'm not saying anything bad. P4 was is just a very different experience. Above that it fixed a lot of the nuisances that P3 had.
It was a great game, I had fun playing it, But like most jRPGs I won't likely go back to it any time soon.

Persona 4 Intro Montage


-----CP Out-----

Monday, June 28, 2010

Festival of the Third Guise

Some time ago I blogged about having intrest in a little game called Persona 3 FES (the extended edition of Persona 3). I spoke on the game back in 2008, and I hadn't even touched it when I wrote the post, but mentioned that it looked like something worth looking into. Well I ended up buying the game on (according the receipt I found tucked away in the box) the sixth of july 08. Now I'm back to say that eight days short of having the game for two years, I've finally beaten it from front to back.

Overlooking "The Elder Scrolls IV: Oblivion", P3F (as titled on the box) is the game that has resulted in THE most bang for my buck I've ever purchased. FES is divided into two games, "The Journey" which is the main story, and "The Answer" which extends the story, and gives additional closure. The game is advertised as having 100+ hours altogether. However, since I love to play RPGs exhaustively, I spent a rough total of 180-200 hours on the game. Most of that is because of my OCD for grinding, but none the less that's a value of $0.16 and hour VS. the traditional $10 an hour value (6hrs for a $60 game) I'm used to getting.

I digress, The entire point is that P3F was a fantastic game, and it shows that others agree since it's about to have it's third release for the PSP in early July (ironically the same day I bought FES two years ago). I spent an exhaustive amount of time on the game, and for good reason. It's story was well written, the game play was good (though it had it's quirks), and all the characters were properly fleshed out so you knew who they were and why they acted the way they did. Besides that it's structure was a breath of fresh air, allow me to elaborate.

in most RPGs you have minimal control over what happens in the game world other than how you choose to level your character, and fight enemies. However in Persona 3 game play is split into two different domains, traditional combat, and a simulation of high school life. At night you fight monsters, level up, and engage in all the traditional RPG elements. However during the day you go to school and hang out with friends. This part may seem like it's useless, but because your character has the special ability to combine summons (personas) to make new ones leading the life of a highschooler has it's useful purpose.

All personas in the game are classified by arcana (based on the tarot card system). The purpose of the highschool life sim is for you to make friends (or in some cases girlfriends), and forge strong bonds that correspond with a certain arcana. The stronger the bond between you and the friend that represents that arcana, the more powerful a persona created under that arcana will be when made by fusion. This results in one game with two very different appeals, which, through this system, are woven quite tightly together.

Anyway that's the basic rubdown of how the game's structure that caused it to be such a UNBELIEVABLY different experience. With a radically different spin on the traditional turn based RPG something was bound to happen, in this case it just so happened to be good.

Well I'll cut off here since I've rambled long enough. Check out the special montage seen at the beginning of P3F below.



Now here's to hoping that I get through Persona 4 faster. Oh did I mention that while in the middle of Persona 3 I bought Persona 4 on it's release day?

----Cp Out----

P.S. Right now I'm experiencing shell shock from finishing a game I've been playing for so long.
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