Monday, July 18, 2011

Wasteland Love

Much more in-depth than the last few videos, that's for sure.

----CP Out----

Monday, July 11, 2011

B10g - Borderlands

Hopefully I can keep making these on a semi regular basis.

---CP Out---

Monday, July 04, 2011

B10g - FarCry 2

I'll save you the text, and let my video do the talking.

---CP Out---

Saturday, July 02, 2011

Dusty Pixels

Y'know it's funny how you can lose track of old games with how large computer storage has become today. I was just recently looking over the contents of one of my hard disks, and discovered some relics of gaming history. Amongst the files, I found full working installations for the following games.

  • The Elder Scrolls: Arena
  • Diablo
  • Diablo II
  • Doom 3
  • Dungeon Siege: Legends of Aranna
  • Fable: The Lost Chapters
  • Fallout
  • Final Fantasy VII
  • Final Fantasy VIII
  • Shuffle
  • Rise of Nations

A real blast from the past, epically since many of those games have received sequels within recent history. While checking to see if the games were still working (obviously these files survived multiple data transfers from a very old computer of mine), I realized something. Nearly every game has something that many games today lack, a life bar or health gauge. I know that they've been gone from most games for some time now, but not until today did I realize just how much harder games without regenerating health really were!
After playing the old titles, and realizing this through experience, I kinda feel like I've gone soft.

Nothing more to say.
---CP Out---

Friday, July 01, 2011

The Insulted Hunt

Y'know what I love about open world games? The long exploration encouraged collection quests. I remember playing Zelda games back in the day and scouring Hyrule for heart pieces. Then Grand Theft Auto came along, and I fell in love with the search for hidden packages. On that note I've collected all of the hidden items in all of the GTA games from the PS2 era. Anyway my point is no matter what I've loved open world games mostly for the ability to explore and collect. However, collection missions have always been the same thing. An experience of keeping heightened senses in order to see what has been hidden. Well that's not the case in Fable III.

While there are the typical silent hidden collectables (in this case silver keys), the more interesting hidden items are gnomes. Yes that's right gnomes, but not just any gnomes. We're talking evil gnomes, who insult you when you're nearby!

I just laugh when I hear them.

----CP Out----