During this episode an interesting debate broke out about story telling in games. Seeing as how my last video blog was about this exact subject, I was quite surprised, and riveted at the same time. Even though the third panel member, David Jaffe, was both long-winded and unsavoury in how he put his thoughts forward, one thing was agreed upon by all three panel members.
I didn't say this explicitly in my video, but I was pointing toward the idea the whole time. Games are all about interaction, not about story. If that wasn't true people wouldn't spend hours playing multiplayer matches, or grinding through levels in MMOs. For that reason interaction should never suffer for the sake of story. Therefore the story in a game should be intertwined with the gameplay, and not presented in a hands off cutscene format.
If your' interested in watching the episode of Bonus Round that this whole post has been about, then check the link below. Sorry but there's no embed code for the video.
Bonus Round With Ken Levine, Todd Howard, and David Jaffe